For years, Warner Bros. Games has struggled with a series of commercial misfires. While the project Wonder Woman, developed by Monolith Productions, was supposed to be the studio’s big redemption, recent reports suggest that the game might be in deep trouble, potentially facing cancellation.
The video game division of Warner Bros. is currently going through what could be described as a “chaotic” period. While Hogwarts Legacy turned out to be a commercial success, other major projects have faltered: Gotham Knights failed to meet expectations, MultiVersus shut down its servers, and Suicide Squad: Kill the Justice League may have led to a massive loss of around $200 million. With finances in the red and its public image tarnished, Warner Bros. Games now faces the difficult task of reevaluating its strategy and investment priorities.
A Promising Project Turned into a Nightmare
Announced in 2021, even before the release of Gotham Knights, the Wonder Woman game, developed by the talented team at Monolith Productions (known for F.E.A.R., Condemned, and the Middle-earth games), was supposed to be one of Warner’s flagship titles. Set to be a major single-player experience with a massive budget, the game had the potential to kick off a DC-Warner video game universe. However, since its announcement, there’s been nothing but radio silence. The longer the silence, the more the anxiety around the project has grown, and the leaked details so far paint a grim picture.
The Wonder Woman game appears to be stuck in what’s known as a “development hell.” Sources close to Warner Bros. Games, including those cited by Bloomberg, reveal that the project has already cost over $100 million (with development believed to have started in 2020). According to journalist Jason Schreier, the AAA title underwent a complete reboot in 2024, including a new director. What was originally scheduled for release in 2025 now seems unlikely to arrive before 2026, if at all.
The game has reportedly faced significant technical challenges, with evolving technology causing the developers to reconsider their tools. The possibility of a switch to a new graphics engine, such as Unreal Engine 5, has been mentioned. However, many insiders have pointed to a deeper issue within Warner Bros. Games: a lack of clear vision and an inability to structure cohesive and strategic plans for its projects.
The Sinking Ship
The departure of David Haddad, former president of Warner Bros. Games, in January has only deepened concerns about the company’s future. Under his leadership, the company made slow decisions, lacked strategic foresight, and seemed completely out of touch with public expectations. Gotham Knights had a shaky storyline, MultiVersus ignored player feedback, and Suicide Squad: Kill the Justice League was criticized for focusing too much on a multiplayer experience that left many fans dissatisfied.
This pattern paints a picture of a ship sailing without a captain, struggling to steer clear of rocks. Despite these failures, JB Perrette, who oversees Warner’s gaming and streaming divisions, remains optimistic. In a recent interview with Bloomberg, he stated, “We will return to profitability in 2025. We won’t reach the levels we want in the next two or three years, but the recovery will be quick in terms of moving from a loss to profitability.”
However, the future of Wonder Woman remains uncertain. With Warner Bros. undergoing major restructuring, the priority seems to be limiting losses rather than betting on risky projects. The unexpected success of Hogwarts Legacy shows that Warner can still produce games with high commercial potential, so it’s possible that more investment will go into sequels like Hogwarts Legacy 2 or a new Batman: Arkham title, rather than sinking resources into a Wonder Woman game in disarray.
A Project on the Brink
No official announcements have been made yet, but the recent whispers around the Wonder Woman game aren’t encouraging. Monolith Productions, which hasn’t released a game since Middle-earth: Shadow of War in 2017, could see seven years of work go up in smoke. It would be a tragic end for a studio known for its innovative gameplay, such as the Nemesis system in the Middle-earth games, which was a groundbreaking achievement in the industry.
For now, Wonder Woman remains a phantom project—a game that may never come to life. As Warner Bros. navigates this turbulent period, fans can only hope that the company finds its footing before another high-profile project disappears into the void.
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A passionate journalist, Iris Lennox covers social and cultural news across the U.S.